All posts tagged with networking


This article was originally authored by Srinath Ananthakrishnan, an engineer on the Heroku Runtime Networking Team

Summary

This following story outlines a recent issue we saw with migrating one of our internal systems over to a new EC2 substrate and in the process breaking one of our customer’s use cases. We also outline how we went about discovering the root of the issue, how we fixed it, and how we enjoyed solving a complex problem that helped keep the Heroku customer experience as simple and straightforward as possible!

History

Heroku has been leveraging AWS and EC2 since the very early days. All these years, the Common Runtime has been running on EC2 Classic and while there have...

Since April 2021, the Heroku Runtime team has been working to deploy upgrades to the infrastructure powering Common Runtime apps, and we’re excited to formally announce the performance improvements that customers are already seeing.

When this Changelog post was published in May introducing the changes, almost all Common Runtime apps had been migrated from what we internally called the “classic“ infrastructure to the new “sharded” architecture. In addition to performance enhancements, this migration is expected to result in lower latency across the platform.

Around 99.9% of customers didn’t have to make any changes to their Heroku apps to benefit from these upgrades, and dyno prices are...

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